Project : Aurora Mission : Locate Eraser Points : 5 Other rewards: Static : ? Min. level : 1 Authors : Pval Last change : added second version; mini inactive. Last modified: 20011230 Version 1: Steal the piece of paper from the green robot in the north, Get the screwdriver from the conference table in the conference room and give it to biffle. He will give you a envelope which gives you save passage. Then het the alu rod from the closet in the south of the main corridor. Now go east from biffle type the code from the paper and just go east. Now go e,s,e until you find a message written in blood on the floor. Go south here and look for a metal plate on the wall. Exa plate will reveal that there are fingerprints on it. Press hand against plate and you'll open a secret door w. Enter it (and take a light with you). Search the shelves and you'll find a memory eraser for mk I auto-pilots. This is the end of the mini. On the floor is some dust. If you get it you'll find another piece of paper with the access code for the yellow doors. This area isn't finished (yet). Version 2: Go to the north of aurora, just a location before the bank and go e. Read the text on the foor machine. Note it. Go to the sw of auora until you find the bunker entrance. If the hatch is closed type the code. Now go to the north and type ‘get screwdriver from table’ (and read the text on it). It will give a small screwdriver. Give it to biffle who will return it together with an envelope. Don't open it just read envelope. From biffle, go: n,n,e,e and kill the green robot. Get the map card & paper from him. Also take a paint flake from the wall. w,s,s,s,s,s,s,open door,enter closet,take rod, go back to biffle Now go to the blue door, e of biffle, read paper, and type the code and find the robot with the leaden gloves. They are good for handling radio active goods. When entering the blue zone further you will encounter a yellow door. Turn w before it and you find diffle. W of him is a room with a red handle (can be pulled) and a niche with a glass shield before it. This must be broken. There's a passcard inside. In the ceiling is a electric escape hatch. At diffle is a small red box containing the red hammer. Use it to break the shield, then get the card and the glass shards. Then give the hammer to diffle and wait until he gives a map reader to you ->> | _ _ _ _ # = Hatch /| |-|_|-|_|-|_|-|_|/ / = Electric door | /// = Vault door | | + = Yourself _ _ _ | _ |_|-| |-|_|-|#|-|_|/ / | | | + | | | | /| | You can turn the security card on by press thumb against card. From Diffle, go: e,n,e,e,s,s,press plate,west,search shelves and wait. (after about a minute, you’ll get the memory eraser)