The Padamir guild

Padamir temple is found on Vanagar. From bays: d, w, w, w, enter sprinklers (dive, duck, jump, spin), temple. When you have enough psi-force, you can instead of enter sprinklers, type 'freeze'. The purpose: to increase in rank and proficiency.

To increase your rank you need to do Padamir minis and collect slivers from the broken Nexus blade. Minis are found by reading the task stone in Padamir temple.

Slivers

Each NPC has a set number of chances, but the chance is random and dependant on your level. The slivers are found on different monsters you kill on Vanagar. The higher the level on monster, the more likely is it that you will find slivers on them. But all monsters could carry one (or more) of these. These slivers must be returned to the Padamir temple. From temple entrance, d, n, d, s, shower. You will be rewarded with a increase in your nexus connection (not always though). To increase you proficiency with Pad dirk and suit, all that is demanded is that you use it A LOT. But this is also counted into the increase in ranks in the Padamir guild.

Padamir Force dirk

How to make a Force dirk

You need 3 items, Grundell crystal, silver hilt and coil (directions from bays).

  • Coil: d, w, w, s, s, climb frond, throw slug, kill curtain, throw slug. When red woman jumps out the window she drops coil.
  • Silver hilt: d, w, w, w, sw, enter complex, e, tap wall and a blue crystal falls down. e, out, ne, e, n, n, entrance, give crystal to Berkana and she drops hilt (this crystal might also be found: d, w, w, s, s, s, enter factory, enter door, search pots).
  • Grundell crystal: d, w, w, n, n, path, e, enter cave, s, se, ne, up, search eggs and A blue grundell will arrive. Kill grundell and she drops the Crystal.

Insert crystal and insert coil and you have a dirk.

Best skills for optimal dirk performance: alter, control, unarmed and brave

Dirkshapes (dirkshape 'form'):

  • Blade
  • Broadsword
  • cinquedea
  • Claymore
  • Cutlass
  • Dagger
  • Daikatana
  • Falchion
  • Flamberge
  • Khopesh
  • Knife
  • Longsword
  • Machete
  • Rapier
  • Saber
  • Sabre
  • Sapara
  • Scimitar
  • scramasax
  • Shortsword
  • Sickle
  • Stiletto
  • Wakizashi

Padamir suit

  • Gauntlets (directions from bays): are held by chief in Uul village. when not he usually holds pauldrons and sollerets. d, w, w, all the way north, e, n. Use an explosive
    rod and blow a hole, hole, d, d, wait until you fall out in waterfall, sw, e, se, e, e, e, enter hut. Another way: d, w, w, n, n, path, e, cave, s, se, se, e, s, d, d, d, d, d, n, se, e, e, e and then enter hut. Gauntlets / plate / pauldrons might also be held by Vylk.
  • Corselet: Is held by Shaman in Uul village. Same as with chief, but instead of enter hut go n, e.
  • Armbands: is found where you blew the hole for gauntlets. Enter hole, search bones and maybe kill dog. Armbands fall down in river and must be taken before they hit waterfall.
  • Helm (directions from bays) can be found on 2 locations:
    • d, w, w, ne, d, e, kill miner
    • d, w, w, n, n, path, e, enter cave, and go all the way southwards where you find 3 gorgos. kill them and search bones.
  • Psi-plate / tasses / sollerets (from bays): d, w, w, w, w, n, n, w, enter hole, mine (with a laspick), take nugget, out, e, s, s, e, e, s, se, search wall, take green pass card, nw, n, e, n, n, search web (might need to kill 2 crawlers) and you find a stake. e, enter shack, insert stake and you fall, grab cable, insert card, pet dog (kill dog), n, ladder, give nugget to scientist. Tasses / plate might also be held by Chief / Vylk. Sollerets can also be found by doing the agent mini: d, w, w, w, sw, enter complex, w, agent notices you and leaves, follow him e, out, ne, e, ne and here Agent will open
    a door, enter door and here there will be a pair of sollerets on the ground

Most parts (except gauntlets, corselet and armbands) will load randomly on Vylk and Chief.

Useful skills: alter, control, computer, and sneak for all suits.

Useful atts: wild is per / dex, elder is tec / int, divine is per / brv, dire is str / dex, dread is brv / str.

Dire Gauntlets

1) pillar [no argument] [creates a pillar of intense light](cost 15fps)
2) mindshield |on:off| [raises ac at a cost of 1fp/hb]
3) fluxfield [no argument] [creates a barrier against hot/cold]
4) forceshell [no argument] [creates a shell of stored energy](store -80 fps release later for +50 fps)
5) direspirit [no argument] [sacrifices hp for fp] (trade -50 hps for +40 fps)
6) direflesh <opponent> [melts a monster's toughness] (cost 25fps)
Dread Gauntlets
1) pillar [no argument] [creates a pillar of intense light] 15fps
2) mindshield |on:off| [raises ac at a cost of 1fp/hb]
3) mindslip <opponent> [briefly lowers an opponent's wc] 20 fps
4) forceshell [no argument] [creates a shell of stored energy] 
5) deathsense <opponent> [reveals current status of opponent] 5fps
6) dreadfire <opponent> [briefly lowers an opponents ac] 20fps

Wild Gauntlets

1) pillar [no argument] [creates a pillar of intense light]
2) mindshield |on:off| [raises ac at a cost of 1fp/hb]
3) fluxfield [no argument] [creates a barrier against hot/cold]
4) forceshell [no argument] [creates a shell of stored energy]
5) quicken <player> [speeds a player's rate of healing] 60 fps
6) wildfire <opponent> [unpredictable power of wild light] 25fps

Divine Gauntlets

Elder Gauntlets

1) pillar [no argument] [creates a pillar of intense light](cost 15fps)
2) mindshield |on:off| [raises ac at a cost of 1fp/hb]
3) mindslip <opponent> [briefly lowers an opponent's wc](cost 20fps)
4) forceshell [no argument] [creates a shell of stored energy](store -80 fps release later for +50 fps)
5) deathsense <opponent> [reveals current status of opponent](cost 5fps)
6) elderfire <opponent> [spasms a monster's muscular strength away](cost 30fps)