Vanagar kills guide

This guide will give you hints on how to defeat tough monsters a little easier or which monsters are best suited for your level.

Big kills


Automadon: d,w,w,6n,e,n,drop rod (kc4 explosive rod) and set timer. Automadon is released and you have to kill it. 1k hp, hits 'very hard' +, and has 3 specials.
STATS: Level: ? - Hp: 1000 - Wc: ? - Ac: ? - $: ? - Align: ? - Max Damage: ?
  1. fires into the air and it hits everything in the room for about 60hp damage, is not immediate so you can leave the room to avoid the damage.
  2. latchers. when you leave the room, much smaller things called latchers latch on to you and continue to attack. you can either kill them or try to shake them off by running around. can sometimes hold on for 10 rooms, but usually no more than 5 or 6.
  3. plasma blade. plasma blade has to lock on to you before it can hit you. however, once it has locked on, it WILL hit you, even if you have run a long way.

It is not able to follow you into a ship that is launched, but it can enter one that is landed. Does about 80hp damage (a player died twice: once in the room with auto for hard death, once after chasing him all the way to the bar, but was soft death <you can 'jump' to avoid the blade>). Reward is a Left arm of the Automadon. Automadon has a torpedo special, which is slightly less severe than the plasma blade special. You can avoid both of them by 'jump'ing the plasma blade, and 'duck'ing the torpedo.

The duck/jumping of the tracer missle and the plasma blade are dexterity dependent. They're both soft kills, the reason the guy had a hard death in the room with Auto, was because Auto probably hit him when he was low on hp. They both do about the same damage, the tracer generally has a higher base damage of 80 + some odd more, usually adding up to 100+. But yeah, the blade and tracer are not dodgeable if you -leave- the room. You have to jump/duck while you are in the room with auto, then you can run. Also note that Automadon does less damage as he is damaged (makes sense). 

Agent 1313: this one is tricky as in you cant go to him - he comes to you at his choice. What you have to do is to kill Kuuv (the Jawa) in South Narwald on Vanagar (city area near bays). This will put you on a wanted list which Agent uses to decide his "kills". To get the adornment you must kill the agent while being under 30-40 hit points yourselves. The best place to when he comes for you is at the sobers on Vanagar with a few drinks. Sobers from bays: d, w, w, w, w, s, pull hook. So when Agent is at 20-30 hit points, drop your weapon. Wait until you are under 40 hit points, and gamma (for example) him to death. Make sure you are not in wimpy mode and be aware that he has a special which can kill you.
STATS: Level: ? - Hp: ? - Wc: ? - Ac: ? - $: ? - Align: ? - Max Damage: ?

An additional tactic for getting the adornment: use something that can drain your own hp, such as a dire Padamir suit, or overdose heart of ice. When agent is around 20hp, go nuts losing yours.

Vurgur the Mutated burwur: fights just like Automadon, but about half the hit points and doesn't hit quite as hard. Burwur does NOT have a plasma blade, but all the other special attacks of Automadon are present - except for the torpedo -, but do less damage.  Just give him some neurotoxin to get him to change to mutant form, but if you give him the right one, it'll kill him.
STATS:
Level: ? - Hp: ? - Wc: ? - Ac: ? - $: ? - Align: ? - Max Damage: ?

Grundell: d, w, w, n, n, path, e, cave, s, se, ne, u, search eggs. Specials can be nullified by wearing warm armour, most preferably the body glove with unit (found on Avenger). Only one special is nullified using cold protection. Grundell will sometimes scream, dislodging some stalactites, which fall and hurt you. You have time to leave the room to avoid them. Killing Grundell gives you a Grundell wing.
STATS: Level: ? - Hp: ? - Wc: ? - Ac: ? - $: ? - Align: ? - Max Damage: ?

Hound Keeper: first of all you need an K4 explosive rod usually found in one of Vanagar's shops. Then from bays: d, w, w, n, n, n, drop rod, set timer, wait for explosion, hole and you are at the portal to the Hound Keepers dimension.
STATS: Level: ? - Hp: ? - Wc: ? - Ac: ? - $: ? - Align: ? - Max Damage: ?

  • Once you enter the portal there is no return. You either kill hound keeper, he kills you or you type 'quit'. If you quit you will not be able to go back and get your stuff.
  • Once portal is entered and you start moving, Hound Keeper's hounds will attack you and there is no way to kill all;
  • To ease the kills of some of the hounds (need some kills, see next note) you can use cleaning solvent found on vanagar. Solvents will severely damage the hounds when you pour the solvent on them.
  • When a hound die it will leave its decapitated glowing head on the ground. This head can be tossed at the hound keeper ("toss head") and will do a seriously large damage or rather - the heads lowers Hound Keeper's ac largely (which you need since keeper has 4000hp). These heads are the key to killing the Hound Keeper.
  • The Hound Keeper's dimension is very disorienting, can be hard to find its way back.
  • You will receive an adornment, a spiked harness and a ring of phantoms after the kill.

Directions from platform: 4w, 2n or 2w, 2n, 2w or 2w, 1n, 2w, 1n.

Once HK is dead, a hole opens in that room which will take you back outside of the lair. You do not have to go back to the portal. Hounds will not follow you back out of the portal if you still choose to take that route.

Lightning Azore heals with unbelievable speed in light. Somehow make the room go dark, usually done with a black saber or with a darkflash staff found on Otto 1 x down from the scientist in the "nugget" mini. The lightning special can be nullified with any heat protecting armour, such as a caldean set, rba (desert mode), and many others including the roghan cloak. Smoke grenades are also a viable alternative for making the room become dark.
STATS: Level: ? - Hp: ? - Wc: ? - Ac: ? - $: ? - Align: ? - Max Damage: ?

Directions from bay:

  • cloak: d, w, w, n, n, path, e, cave, s, se, se, e, ne, ne, n, n, kill Roghan.
  • Darkflash staff: d, w, w, s, se, search wall, nw, n, e, n, n, kill crawlers, search web, e, enter shack, insert stake, grab cable, insert card, kill dog, n, kill Otto.
  • Buy explosive rod from shop, or kill a NPC carrying it.
  • Buy laspick from shop or get it from Jinka's dagger.
  • Scroll: d, w, w, n, n, path, e, cave, s, se, e, e, s, drop rod, set timer, hole, search wall, read scroll, go to place in caves that matches the description on scroll, mine, take key of water.

To Azore: d, w, w, n, n, path, e, cave, s, se, se, e, s, d, nw, ne, waterfall.

So: wear cloak, and when you enter the lair of Azore type 'darkflash' this will stop the unbelievable healing of Azore. Killing Lightning Azore gets you an adornment.

The scroll will crumble to dust after a short while; you must get the key while the scroll is still intact. Once you have the key, you don't have unlimited time either. It will also vanish.

Sluicer: there are rumors that Sluicer heals in the darkness. Giving him a Grundell egg (which emits light) may keep him from healing too much.
STATS: Level: ? - Hp: ? - Wc: ? - Ac: ? - $: ? - Align: ? - Max Damage: ?

Vylk, the Ice Uul is found from bays: s, w, w, n, n, path, e, enter cave, s, se, se, e, ne, ne, n, n, d, d, d, d, n, e, e, e, enter well, s, se, e, e, move slab. Be sure to wear some cold protection and you also have to fight some ice tentacles on the way. Vylk's ice specials can be nullified by wearing warm armour, most preferably the body glove with unit (found on Avenger). Also be aware that the exit from Vylk's chamber is delayed a few seconds, if you're allowed to leave at all. Leaving his room requires approx 200 fp or more. The less you have, the less chance you have of leaving.
STATS: Level: ? - Hp: ? - Wc: ? - Ac: ? - $: ? - Align: ? - Max Damage: ?

Uul clan-chief: d, w, w, n, n, path, e, enter cave, s, se ,se ,e ,s ,4d, n, se, e, e, e, enter hut. Chief has a little over 800hp, but is basically just a big fight. He has a random combo of equip: tasses, sollerets, pauldrons, gauntlets, sword of sacred slug.
STATS: Level: ? - Hp: ? - Wc: ? - Ac: ? - $: ? - Align: ? - Max Damage: ?


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