Pathros - Release Prisoners (gl)
||Lsd, Pval, Windryder
||added second version; need hints and walkthrough
Go to the rebel Creeper in the desert. On the table in the
west wing, there's a cylinder. Take the contents from the
cylinder (a fake set of prison keys and an injector gun).
Now go to the research part of the imperial base. Go to the
northwest part and get the blank ID card from one of the
researchers. Go to the ID machine and make your own ID. Now
go to the sergeant standing guard near the prisoners. Give
him the fake keys and he'll drop the real ones. After that,
kill him and all other guards in the way from the prisons
to the base exit. Then open all cells and inject each
prisoner with the injector gun. They start to follow you,
so lead them out of the base safely. Done.
Pathros free rebels Mini :
Worth 3 mp's. But it also gives some of the Pathros
Well, go to Pathros.
From bays, d, s, w, w, s, s, w, move brick, press
button, w, (have a light with you) search crates, take small
Note: This card is often missing, probably because it
gives easy access to
the dark saber....
Then e, e, u, w, w and now you should be in Kains Office
(the one with dark
saber), nod, Kain will tell you to get him a police
badge, e, e, d, w, press button, e, n, n, kill officer, take
badge from corpse and
return to Kain and give it to him.
He will then give you an imperial pass that gives
access to imperial base.
e, e, d, w, press button, e, e, e, e, e, e, e, s, s, s, kill trooper,
take all from corpse,
wear helmet and armour, s, s, w and now you should be in
office to Imperial
officer who gives you key to prison cell across the
hall. He will tell you
to go torture prisoner. e, unlock door,
open door, e, torture prisoner and before he dies he will
give you a password
(usually mangrove, prometheus, republic), w, w, imperial
officer gives you a
desert system and tell you to go to desert and find
rebel base and see what
you can find out.
Well, e, n, n, n, n, n, e, n, d, e and you should be in desert.
The rebel base is
hidden under the sand and moves around in the desert.
You will find it by something moves under your feet and
moves in a randomly
direction (w, e, n, s), follow it as fast as you can in
that direction, dig
sand and hopefully youll find a hatch.
Note: Not everything that moves under you feet is the
rebel base, it could
be a sand squid and they are some mean little fuckers
that attacks you at
once. And they hit hard. But they wont move away from
you to the east, weat
north or south, they are situated on the spot they
moves. So be sure that it
moves away from you before you start digging in the
Well, when hatch is found, open hatch, enter
hatch, d, d, s, s, s and know you
should be in cockpit of base where the pilot and rebel
This is as far as I know the mission, but I did the
mission 6-7 years ago
and if you see on the floor in cockpit you will see a
hatch. here you will
need a card of some sort. As far as i remember you'll
need to get this card
and you also need to find a cube to "download plans"
from the rebel base.
And you probably do that from the hatch. When plans are
downloaded, you just
have to return the Cube with the downloaded plans to
kain, and the mission
is completed and he`ll give you the saber.
Well, back to the mini.
If you go n, n, w from cockpit and look at table you will
see a cylinder.
search cylinder, take fake prison keys and Injector
e, u, out and now you'll have to get you of desert. Exit
is not marked in the
description, but it is in the northwest part of desert.
Just try and go west
in the northwest part. when you find it:
w, u, s, w, w, w, n, e, enter
pipe, d, w, n, w, w, w, w, w, w, down, dive, e, s, u and you are in a
bathroom, e, kill
trooper. When you killed trooper you might want to get
an imperial id-card.
go n, e and kill scientist.
When you attack him a
trooper will come to rescue
him and he is a fairly tough kill. But when it is done,
take blank card from
corpse, w, n, w,insert card, move switch and voila... you
got a id-card with your
picture on it.
e, s, s, e, e, n, n, give fake prison keys to imperial
sergeant and he will drop
the real keys. Take keys.
note: You cant kill sergeant for keys, he swallows them
when he dies.
Note: If you want the assault trooper armour this is
located west, north of
sergeant. This is probably were the id-card comes to
use, because to open
doors west of sergeant you need to insert this card. To
turn on lights where
assault trooper is, move switch and turn dial in room
west of sergeant.Then
just go for it... But assault trooper have over 2000hp,
but isnt that hard...
back to mini again: after getting real keys from
sergeant, kill him and the
reason for doing this and killing the first trooper you
encountered, is that
they will kill the prisoners you are about to set free
The sergeant is dead,e, e, unlock door, open door, e, inject
serum in rebel
1, w, s, unlock door, open door, e, inject serum in rebel
2, w, s, unlock door etc, etc...
There are 4 cells and 4 rebels. they will follow you
injecting the serum.Go back to the bathroom and go down
again. Once back in
the sewers the rebels will run away and shouting "Vykk
saved me" and you
will get 3 mission points.
Alot to do to get 3 mp's, but if you didnt know before,
then now you know
where dark saber and assault trooper armour is anyway.