Tatooine kills guide
This guide will give you hints on how to defeat tough monsters a
little easier or which monsters are best suited for your level.
Big kills
Dash Rendar is inside bay 90 at Tatooine bays. He is strong and takes a long time to kill (without specials).
He goes through 3 phases when you kill him. First one is until he is around 100 hp's, then he leaves
into his ship The Outrider to the infirmary. To get into the infirmary you have to kill his droid - which is almost as strong as Dash but only 550 hp. When it is killed you can enter the infirmary, but - once inside Dash locks you in
(doesn't attack you) and to get out you have to do about 200 hit points damage before you can leave.
Then go heal and do the last phase. Here he wields a wc35-40 special and hits hard, but just normal fight.
Killing Dash Rendar gives you an adornment,
an X-Volt rifle and a thick
suit of armour.
STATS: Level: ? - Hp: 550 - Wc: ? -
Ac: ? - $: ? - Align: ? - Max Damage: ?
Jodo Kast: In Jabba's
palace: knock door, n, e, n, take soup cup (or one of the other cups in the shelves).
Then: s, w, s, 2w, s, u, n, 2e, give bowl to servant and he drops a keycard. 2w,
unlock door and enter door.
Now: Jodo is a funny guy. He seems to heal more, the harder you hit him. Or rather - if you hit him too hard
- more than for 10-20 hit points, he will heal a lot. Anyway, be prepared to spend some cash in
heals :-). Could use Neugels, gas and plasma grenades. This NPC gives an adornment.
STATS: Level: ? - Hp: 500 - Wc: 70 -
Ac: 50 - $: ? - Align: ? - Max Damage: ?
Lady Valarian: can be found in the Lucky Despot on
Mos Eisley. Carries Sharp
rings (random).
STATS: Level: ? - Hp: ? - Wc: ? -
Ac: ? - $: ? - Align: ? - Max Damage: ?
Rancor: The rancor in Jabba's
Palace can be killed much easier by placing the bone that is on the ground in his mouth. Just 'give bone to rancor'.
STATS: Level: ? - Hp: ? - Wc: ? -
Ac: ? - $: ? - Align: ? - Max Damage: ?
Darth Maul: He can be found in the Jundland Wastes after completing
the Follow the leader mini.
His difficulty and the quality of the rewards depends on your level:
1: Sith Acolyte (lvl 15)
2: Sith Warrior (lvl 25)
3: Sith Master (lvl 35)
4: Sith Lord (lvl 45+)
The following is for the hardest difficulty (Sith Lord):
Certain Force powers will make him more angry, leading to a more
dangerous battle, but you will get a better
adornment
if you get him enraged.
He can double his damage three times combined with executing a triple
attack, it would be wise to make sure he spends his double damage attacks
before angering him.
If you get hit with a double-damage triple attack special
when he has high WC, you will surely die, so be careful.
Make sure he has done a combination of the following attacks three times
before using fighting force powers (crush, lightning, flash, luminae) on him,
since these attacks might randomly make him increase his WC (up to a max of 75).
(VIOLENT, FEROCIOUS, RUTHLESS) in magenta color indicates a double damage triple
attack:
Darth Maul uses the Force to execute a VIOLENT TRIPLE attack!!!
Darth Maul uses the Force to execute a FEROCIOUS TRIPLE attack!!!
Darth Maul uses the Force to execute a RUTHLESS TRIPLE attack!!!
Another of his specials is a Force push that will transport you out of the room,
he will become slighly more resilient each time this happens.
In addition to the two specials above, he can also do special attacks with his
double-bladed lightsaber, you should try to run away when your HP gets below
250 hp.
He has a
double-bladed lightsaber and a
cloak.
STATS: Level: 19 - Hp: 945-2835 - Wc: 35-67 -
Ac: 19-57 - $: ? - Align: ? - Max Damage: ?
Calo Nord: This encounter happens if a player
kills the Krayt Dragon in the Dune Sea after having completed the
Construct Lightsaber
mission beforehand and having reached a minimum of level 25.
After you kill the dragon, he will be waiting for you outside the cave. He
will proceed to attack you, and you are led on a wild chase throughout the Dune Sea.
He has a number of specials:
-
Two types of grenades (5 stun grenades, and 2 thermal detonators), there is a chance
that he will miss when using them, but if they hit, then the stun grenades will
incapacitate you for 2-3 rounds, and the thermal detonators will damage
you (around 90 hp).
-
A critical attack where he hits for double damage, which is then immediately followed
by another attack. This can easily cause up to 200 hp worth of damage.
-
A "teleport" special where he will move himself or the player to an adjacent room. Calo
will always remain in the Dune Sea or in one of the rooms connecting to it from the
Jundland Wastes.
-
There is a 1/4 base chance that he will revive himself when you bring him down to 0 hp,
if he does, he will get 1/9 of his max health back. The chance will increase if he
still has remaining grenades (up to 3/4 chance).
You should aim for having at least 250 hp (the Trance Force Power is very useful here)
when trying to get back to the Jundland Wastes to heal. His stun grenades combined with
his critical attack can kill you quickly, and since the exits in the Dune Sea are completely
random, there is a chance that he could ambush you whenever you enter a new room. Remember
that you can always <quit> the game, even when you're stunned, in case of an emergency...
Calo Nord gives an adornment.
He has some very attractive gear:
STATS: Level: 19 - Hp: 1260 - Wc: 62 -
Ac: 38 - $: ? - Align: ? - Max Damage: ?
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