cloak (become invisible to room) (un)light lamp (light source) autosenses (notify movement in other rooms) mv (look into next room) ls (see stats on item/living) engage laser (hit everyone in the room with a laser beam (1-1000) activate (ac+2, shield weight -3) convert (recharge shield from cells) charge (charge item with power from shield)
shoot 'target' pour 'drink' thrust corpse inject conceal grab fasten unfasten
shoot (extra attack, use alcohol to fill reservoir) inject (heal, fill reservoir by 'thrust corpse' conceal to hide a weapon in the cloak, grab to wield it again fasten a weapon to your boot, unfasten to get it again
There are 2 versions of each piece, except for the main armour. 1 special and one ordinary version of the piece. Listed here is the full special set.
ccscreen cctell 'player' cctalk ccplanet ccscan 'living' brighten light dim light slit corpse pg (un)hook 'part' kick
ccscreen (help), cctell (free tell), cctalk (broadcast over planet), ccplanet (list all players on planet), ccscan (get stats of player/monster), pg (show remaining power), brighten light (increase light level - max 3), dim light (lower light level), slit corpse (process corpse into food), hook (hook other parts onto belt, which can then be dropped into a ship as 1 item, kick (do extra damage)
Here is the SHS (Second hand shop) listing of armour sets.
You can type list to show all parts to that set in the SHS.
Special listing of armour sets:
Sandset: list sandset
Freezecoil: list freezeset
Padamir suit: list padset
Womprat Set: list wompratset
Caldean Set: list caldeanset
Scout Set: list scoutset
Dark Trooper Set: list dtset
ESPO Set: list esposet
Fogset: list fogset
Blackset: list blackset
Rebel Battle Set: list rbset
Royal Guard Set: list rgset
TK Set: list tkset
Platinumset: list platset
The Devish Battle Set: list devishset
The Kinetic Armourset: list kinset
Helm: Thyne on zone 6, n,n,e,n,n,w,n,n,n from transporter
Armour: Bastion, from slingshot, n, e,e,se,enter building, u,w,3u,enter door, kill secretary, pb
Boots: Alderaan, from bays,s,w,w,s,s,e, follow path,e,pull lever,out, cavern,e,e,enter lightspeed,w,3n,kill brinks
Gloves: Same room as boots, "make fist"
Located on: Triton, Kessel, Ladriz, Hoth and Toloran. 4 pieces: main (ac4), helmet, boots and gloves. Total ac10. Specials: Analyse AC, WC, hit points etc., Helmet Radio.
Main armour is either on Triton or Kessel. Triton: find one of the surveillance droids, follow it until it makes some shrieking sounds, a hatch will open, enter hatch, d, open hatch, enter area. Here are 3 troopers where one of them carries armour main. These guys hit hard! Better to go for pilot on Kessel. Main armour on Kessel: from bays, d, w, w, n, w, w, w, n, w, se. Kill imperial lieutenant and get main (maybe boots as well)
Gloves are on Triton, Kessel or Tatooine.
Triton: One of the troopers who had the main will have the gloves
(once again its better to kill the guard on the third floor on Kessel because the
elites in basement hit real hard).
Kessel:
from bays: d, n, kill trooper, d, 2w, enter crack, 5n, ne, kill guard.
from bays, d, s, 2w, s, 4w, n, kill troopers, enter, 2e, open drawer, take card from drawer,
2w, 2n, read codes, type code for level 1, enter, type code for level 2, out, s, e, kill puncher,
take card from corpse, w, n, enter, type code for level 3, out, s, kill guard/trooper. He could have gloves.
Tatooine: from bays, go east and kill the pilot. There's a random chance he will drop the gloves.
Helmet is on Triton, Ladriz, Hoth or Toloran.
If you are lucky it is at the Finn's. From bays, w, d, se, u, u, u, u, n, w, enter unit, search junk. If its not here it is on guard in Triton imperial HQ. From bays, w, d, crawl spot, se, u, u, u, u, u, n, open grate, d, type activation code, u, u, u, u, u, beta door, u, grab rope, jump, kill guard (you need to kill death guard near the Triton playground to get past a camera where you 'beta door'. This trooper has an Imperial rank which you need to wear). Activation codes for the elevator can be found in the Destruct Triton mission.
Ladriz is same as with Finn, you might just find it. From bays: n, n, w, w, n, n, n, enter hatch, d, d, search crack.
Toloran is from cabs: e, e, e, e, e, enter, s, enter door and sometimes load on Administrator.
Hoth: In rebel base, search locker at security officers room. (actually there are six lockers in
six rooms. Search them all)
Boots are either at Death trooper on Triton or at lieutenant on Kessel.
to use the black set type 'say HC30b: <command>'
It only works if you have the complete set. In order to get detailed information on AC, WC, etc, it was necessary to have a sensors skill >= 90 (at least for me, with per on 95 and sense on 100). Otherwise, you will not have the full enjoyment of it.
The only "fixed" location is the one with the 3 troopers on Triton. The guard in the Kessel tower does not always have them.
When you have one of each part of the set this will make it into one piece and activate the GRAVE generator. This makes the whole set a weight of light. With GRAVE deactivated the set it medium.
Below are the parts of the set that are different. The other parts don't seem to have any specials.
The Flat Back helmet has a scanner/mapper feature like the maps on Apok Darr, then to see the map. It will look something like this:
+===========+
/ DT HELMET \
+===============+
/|...............|\
+ |...............| +
| |...............| |
| |...............| |
| |...............| |
| |...............| |
| |...............| |
| |.......O-O.....| |
| |.......|.......| |
| |.....E-E-O.....| |
| |.......|.......| |
| |.....O-E-O.O...| |
| |.......|...|...| |
+ |.....E-*-O-O-O.| +
\|.......|.......|/
+===============+
\ SCANNER /
+===========+
A Flat Black Dark Trooper Helmet, derived from the Imperial design of a
Stormtrooper helmet, allows the wearer to perform flawlessly within most
environments. The helmet is made of an impenetrable composite material that
absorbs the light surrounding it. Upon closer examination of the helmet, you
notice that some sort of scanner is built into the eye sockets. To scan your
surroundings do 'dtscan [dir]'. You can check the latest scan result with
'display'.
Dark Trooper Gloves (Flat Black). Wt: Very light
The Flat Black Gloves have a dermadetoxifier interface, this will slowly sober you up when you , the filter will get dirty when its been used for a short time, will clean the crystal filter release 25 small crystals that will fill up your inventory and overflow will drop on the ground. You can sell the crystals for 15 credits each.
Flat Black Dark Trooper Boots are an essential piece to the Empire's Dark
Trooper. These boots are made from composite materials that seem to absorb
all surrounding light into every dark recess. Large razor sharp spikes jut
from around the sole and toe area and a fine line of teeth extend up each
shin. Looking inside the boots, lines of micro-connectors can be seen and
you notice that each is self-adjusting to the wearer. The boots have some
considerable weight to them, most likely resulting from a mini-generator of
some sort being attached to the heel.
Dark Trooper Power Pack (Flat Black). Wt: Very light (COMPUTER)
The Power Pack has a indicator that will tell the current power level.
All light appears to be absorbed by the surface of the Flat Black Dark
Trooper Power Pack. It houses the power necessary to run the other parts of
the Dark Trooper Armour. Underneath the power pack there is a small tap made
to fit into some device, and on the top a small indicator is set.
Dark Trooper Utility Belt (Flat Black). Wt: Very light
The Flat Black Utility Belt has a Saber hook like the TK set or Majori armour and compartments that you can or an item to and from.
The Dark Trooper Utility Belt seems to be an afterthought by the Imperial
engineers. The black belt seems to suck the surrounding light into its
bottomless void. Various compartments exist for storage of small items that
a Dark Trooper might need during combat. If you have a saber you can hook it
on to the belt and then draw it during combat.
Dark Trooper Assault Pack (Flat Black). Wt: Light
The Flat Black Assault Pack has a attack that shoots a concussion grenade is does some damage. It can hold 5 grenades at a time. See Jensen on Despayre for more ammo.
The Flat Black Dark Trooper Assault Pack provides the Empire's Dark
Troopers the necessary firepower to overcome any adversary. These bulky
packs are made from black composite materials that seem to absorb the
surround light into itself. Spikes protrude along every edge and give the
appearance of a fanged mouth of some beast ready to strike at a small
opening at the top. Although this pack provides little protection by itself,
once connected to a power cell, it can become one of the best offenses for a
good defense. This pack is designed to hold up to 5 concussion grenades and
provides the wearer with a reload rate of 20 seconds. To target an opponent
type: blast . Then the suit 'fires' and you can forget them as they
are now toast. To reload do 'insert grenade'.
The assault pack currently have 5 grenades loaded.
Dark Trooper Utility Belt (Slate Grey). Cr: 1300 Wt: Very light (RING)
The Slate Grey Utility Belt has a Saber hook like the TK set or Majori armour and compartments that you can or an item to and from.
The Dark Trooper Utility Belt seems to be an afterthought by the Imperial
engineers. The belt is made of a reflective grey composite material that
shimmers in the light. Various compartments exist for storage of small items
that a Dark Trooper might need during combat. If you have a weapon you can
hook it on to the belt and then draw it during combat.
Dark Trooper Assault Pack (Slate Grey). Cr: 1300 Wt: Very light (CLOAK)
The Slate Grey Assault Pack has a attack that shoots a Gel-A-Burn is does a small amount of damage like the neugel grenades on Apok Darr. It can hold 16 cartridges at a time. See Jensen on Despayre for more ammo.
The Slate Grey Dark Trooper Assault Pack provides the Empire's Dark
Troopers the necessary firepower to overcome any advisary. This bulky pack
is made from a smooth grey composite material. Although they provide little
protection by themselves, once connected to a power cell, they become one of
the best offenses for a good defense. This pack is designed to hold up to
sixteen (16) Gel-A-Burn cartridges and provides the wearer with a reload
rate of 2 seconds. To target an opponent type: blast . Then the suit
'fires' and you can forget them as they are now toast. Because of the
volatile nature of Gel-A-Burn cartridges everyone in the vicinity might get
burned! You can always 'check' how much ammo have you left.
Dark Trooper Power Pack (Slate Grey). Wt: Very light (COMPUTER)
The Power Pack has a indicator that will tell the current power level.
Light seems to glimmers across the reflective surface of the Slate Grey
Dark Trooper Power Pack. It is made mostly out of smooth composite materials
and houses the energy necessary to power the other Dark Trooper Armour
parts. The power pack was designed for use with the Empire's Dark Troopers,
an elite force of cybernetic warrior using the Empires best technology
cybernetically implanted to its most vicious Stormtroopers. Jutting out of
every surface of this power pack are thin razor-sharp spikes giving it a
threatening appearance. You notice a small indicator placed among the
spikes.
Dark Trooper Gloves (Slate Grey). Wt: Very light
The Slate Grey Gloves have a three level light you can select with the knob.
Slate Grey Dark Trooper Gloves, reflect light as if looking though a
foggy mirror. These gloves are made from a slate grey composite material
that shows no visible seems. The gloves are fitted with micro-contacts that
allow them to be integrated into other components. Bright white skulls
floating within the Imperial symbol reside on the back of each palm. Between
the knuckles of each glove small LEDs have been placed. Looking inside the
right glove, you can see a small knob.
The LED's are dark.
Dark Trooper Utility Belt (Blood Red). Cr: 1300 Wt: Very light AC: 1 (RING)
The Blood Red Utility Belt has a Saber hook like the TK set or Majori armour and compartments that you can or an item to and from.
The Dark Trooper Utility Belt seems to be an afterthought by the Imperial
engineers. The light seems to glimmer across the reflective surface, a
surface which resembles the scales of some reptilian beast. Various
compartments and a hook exist for storage of small items that a Dark Trooper
might need during combat.
The Blood Red Assault Pack has a attack that shoots a missile is does about 100 points of damage. It can only hold 4 missiles at a time. See Jensen on Despayre for more ammo.
The Blood Red Dark Trooper Assault Pack provides the Empire's Dark
Troopers the necessary firepower to overcome any adversary. These bulky
packs are made of a reflective composite material that appear to resemble
scales. Although they provide little protection by themselves, once
connected to a power cell, they become one of the best offenses for a good
defense. This pack is designed to hold up to 4 hyper-velocity missiles and
provides the wearer with a reload rate of max 120 seconds. To target an
opponent type: blast . The suit then 'fires' and you can forget them
as they are now toast. To reload do 'insert missile'.
The assault pack currently have 4 missiles loaded.
Dark Trooper Gloves (Blood Red). Wt: Very light
The Blood Red gloves allow you to wield the Blood saber.
Blood Red Dark Trooper Gloves, give off the illusion that they are
covered with the fresh blood of your last victim. These gloves are made of a
composite material that seems to resemble scales from some reptile. The
gloves are fitted with micro-contacts that allow them to be integrated into
other components. Onyx black skulls floating within the Imperial symbol
reside on the back of each palm. Looking inside the gloves, you can see
wires running into each finger. On each finger tip and the center of the
palms, you can make out contact points for sometype of device.
The Blood Saber. Cr: 22000 Wt: Very light
Although the appearance has changed, the functionality of this ancient
technology is ever present. The hilt of the saber is entirely different from
most lightsabers in that it hasn't been designed to be held by anything
organic, but more of by a machine. Blood red scales encase the ignition
cylinder like that of a Krayt dragon's lips, and micro-connectors can be
seen along the hilt and at the bottom as well. No power source is connected
to this saber, so it must be powered by the wielder of this newly advanced
weapon. The grip doesn't seem to exist on the smooth surface, and everything
about it has the look of experimental Imperial technology.
This weapon can be used easily by you.
The blood saber seems to be in perfect condition.
It is currently deactivated.
The wrist guards allow you to store up to your max hps plus a small amount (maybe 20 more)
Also, if you remove your set, you lose all your stored plasma!
The computer gives you a scan option to scan opponents (not very accurate though)
The computer also gives you a remote scanner (Like a watch setter)
The helmet has a light (needs to be recharged every now and then)
The helmet also has a megaphone for SPAMMING the room :-)
The shield allows you to 'bash' opponents.
The AC of the set without shield is 14 (full set is ac18)
ESPO wrist guards, gloves and computer loads on burocratic officers on first and second floor in ESPO police building in Basin city. Keys to the second floor will be given to you from burocratic officers when you do the right things.
Boots/helmet loads (randomly?) on Majors inside prison area in ESPO police building. Keys will be given to you from burocratic officers when you do the right things.
Main armour is carried by rover trainer inside prison area in ESPO police building. Keys will be given to you from burocratic officers when you do the right things.
Cloak is carried by admiral on third floor. Keys will be given to you from burocratic officers when you do the right things.
This set has a special that allows you to use the fog. You can't hit as much as him, however. It is skill dependant, but I am not sure which skills allow you to attack more in a row. The best I get is 5-6 hits in a row, which can be pretty good :-) Fill the armour at bays with a fuel droid... You can have 3 charges at a time.
An armour set that doesn't have all sorts of specials, but those that it does offer are pretty useful.
The set comes with two modes, offensive and defensive, and both modes can be set at different levels
and to be executed automatically or on demand. The higher the level, the more energy the specials
will produce - but it will also reduce the duration of the specials.
The armour set is charged by wearing it during combat where the damage you receive is converted
into kinetic charge. To be able to use the offensive or defensive special the armour set has to
be fully charged. To check the charge status of the set the player can <exa controls> which
will give a graphical display of status.
<turn type>: This will select offensive or defensive mode.
<turn automatic>: This will enable or disable automatic mode. In automatic mode it will
discharge its energy as soon as the set is fully charged.
'turn level <left/right>': This will turn the level of the offensive/defensive special up or down.
<press execute>: This will execute the special if you have automatic mode turned off.
Offensive special: At the highest level 5 the set will discharge its offensive special in
one shot, at level 4 it delivers the damage over two combat rounds, at level 3 it delivers it over
three combat rounds, etc.
Defensive special: At the highest level 5 it gives you AC 100 for for 5 combat rounds.
At level 4 the player will get AC 80 for 7 combat rounds, at level 3
AC 60 for 9 combat rounds, etc.
Kinetic Armour Plate: This piece is held by Loret in the castle bar area.
Direction from bays: 4e, 4n, enter, nw, booth STATS: Type: Main armour - Ac: 5 - Weight: Light - Exotic: ? - Requirements: ?
A Kinetic Interface: To get this the player needs to locate Trudgen in the wilds.
You will find more information in the walkthrough for
Kill Kylo Ren. STATS: Type: Computer - Ac: 1 - Weight: Very light - Exotic: ? - Requirements: ?
A Kinetic Helmet: The helmet is found inside a locker in the ship 'The Stranger's Fortune' in the campsite. But
to open the locker you need a key that is held by Driggeer Ukk, also in the Campsite.
Direction from bays: 2s, 3se, e, s, se, 3sw, 9w, s, 2sw, w, sw, w, 3sw, w, squeeze, sw, 2w, 2s,
kill Ukk, take key from corpse, e, n, enter fortune, open locker, search locker. STATS: Type: Helmet - Ac: 1 - Weight: Light - Exotic: ? - Requirements: ?
A pair of Kinetic Gloves: Kill Shreesnarka Creps in the campsite to get these.
Direction from bays: 2s, 3se, e, s, se, 3sw, 9w, s, 2sw, w, sw, w, 3sw, w, squeeze, sw, 2w. STATS: Type: Gloves - Ac: 1 - Weight: Very light - Exotic: ? - Requirements: ?
A pair of Kinetic Boots: Traegor Viq in one of the Castle guestrooms drops the boots when killed. To
enter his room you will need a key, see the mini All access for how to
find the correct key.
Direction from bays: 4e, 4n, enter, nw, 3n, nw, 3e, swipe keycard in reader, press button, ne STATS: Type: Boots - Ac: 1 - Weight: Very light - Exotic: ? - Requirements: ?
Notes: When all parts are worn the player will get an AC 3 bonus for a total of AC 12,
while still having room to add a decent shield, cloak and ring. The armour set degrades relatively
quickly, but it can be repaired at a armour repair shop for some sustained use. If you remove
any worn piece of a completed Kinetic Set, you will also discharge any charge you may have built up.
Gauntlets (directions from bays): are held by chief in Uul village. when not he usually holds pauldrons and sollerets. d, w, w, all the way north, e, n. Use an explosive
rod and blow a hole, hole, d, d, wait until you fall out in waterfall, sw, e, se, e, e, e, enter hut. Another way: d, w, w, n, n, path, e, cave, s, se, se, e, s, d, d, d, d, d, n, se, e, e, e and then enter hut. Gauntlets / plate / pauldrons might also be held by Vylk.
Corselet: Is held by Shaman in Uul village. Same as with chief, but instead of enter hut go n, e.
Armbands: is found where you blew the hole for gauntlets. Enter hole, search bones and maybe kill dog. Armbands fall down in river and must be taken before they hit waterfall.
Helm (directions from bays) can be found on 2 locations:
d, w, w, ne, d, e, kill miner
d, w, w, n, n, path, e, enter cave, and go all the way southwards where you find 3 gorgos. kill them and search bones.
Psi-plate / tasses / sollerets (from bays): d, w, w, w, w, n, n, w, enter hole, mine (with a laspick), take nugget, out, e, s, s, e, e, s, se, search wall, take green pass card, nw, n, e, n, n, search web (might need to kill 2 crawlers) and you find a stake. e, enter shack, insert stake and you fall, grab cable, insert card, pet dog (kill dog), n, ladder, give nugget to scientist. Tasses / plate might also be held by Chief / Vylk. Sollerets can also be found by doing the agent mini: d, w, w, w, sw, enter complex, w, agent notices you and leaves, follow him e, out, ne, e, ne and here Agent will open
a door, enter door and here there will be a pair of sollerets on the ground
Most parts (except gauntlets, corselet and armbands) will load randomly on Vylk and Chief.
Useful skills: alter, control, computer, and sneak for all suits.
Useful atts: wild is per / dex, elder is tec / int, divine is per / brv, dire is str / dex, dread is brv / str.
Dire Gauntlets
pillar [no argument] [creates a pillar of intense light](cost 15fps)
mindshield |on:off| [raises ac at a cost of 1fp/hb]
fluxfield [no argument] [creates a barrier against hot/cold]
forceshell [no argument] [creates a shell of stored energy](store -80 fps release later for +50 fps)
direspirit [no argument] [sacrifices hp for fp] (trade -50 hps for +40 fps)
direflesh [melts a monster's toughness] (cost 25fps)
Dread Gauntlets
pillar [no argument] [creates a pillar of intense light] (cost 15 fps)
mindshield |on:off| [raises ac at a cost of 1fp/hb]
mindslip [briefly lowers an opponent's wc] (cost 20 fps)
forceshell [no argument] [creates a shell of stored energy](store -80 fps release later for +50 fps)
deathsense [reveals current status of opponent] (cost 5 fps)
dreadfire [briefly lowers an opponent's ac] (cost 20 fps)
Wild Gauntlets
pillar [no argument] [creates a pillar of intense light] (cost 15 fps)
mindshield |on:off| [raises ac at a cost of 1fp/hb]
fluxfield [no argument] [creates a barrier against hot/cold]
forceshell [no argument] [creates a shell of stored energy] (store -80 fps release later for +50 fps)
quicken [speeds a player's rate of healing] (cost 60 fps)
wildfire [unpredictable power of wild light] (cost 25 fps)
Divine Gauntlets
pillar [no argument] [creates a pillar of intense light](cost 15fps)
mindshield |on:off| [raises ac at a cost of 1fp/hb]
mindslip [briefly lowers an opponent's wc](cost 20fps)
forcering [no argument] [creates a ring of stored energy] (store -30 fps release later for +20 fps)
forceband [no argument] [creates a band of stored energy] (store -50 fps release later for +30 fps)
forceshell [no argument] [creates a shell of stored energy] (store -80 fps release later for +50 fps)
quicken [speeds a player's rate of healing] (cost 60 fps)
divinefire [no argument] [converts corpse into 30 fps]
Elder Gauntlets
pillar [no argument] [creates a pillar of intense light](cost 15fps)
mindshield |on:off| [raises ac at a cost of 1fp/hb]
mindslip [briefly lowers an opponent's wc](cost 20fps)
forceshell [no argument] [creates a shell of stored energy](store -80 fps release later for +50 fps)
deathsense [reveals current status of opponent](cost 5fps)
elderfire [spasms a monster's muscular strength away] (cost 30fps)
Some of the parts like helmet sometimes load as a non-set part. These parts load on same NPCs as the set parts do. To distinguish, all parts that will fit into the set will start with a capital 'P' in the name. e.g. 'Platinum' helmet will be a helmet that will fit into the set, 'platinum' helmet will not.
Set is 7 parts, but if you like an 8 part platinum set for cosmetics there is also a platinum ring available - see ring below. The set is max. AC max 20. Wear the computer as the last part to make sure it is AC 20, although there are reports this is not always true. Probe yourself for your AC after wearing all items and if your AC is not 20, remove all items and try wearing the computer as the first item.
Specials:
The set lets you summon a storm that will hit whomever you're fighting once per summon. We're not sure if it hits every enemy attacking you or just the one you're hitting. This spell costs 25 Force points and works against creatures that can block beams and Brilliantly sparkling ring (e.g. one of the Jedi clone on Arbok). When you 'summon storm', the storm takes a few beats to strike your enemy and the storm follows you. So it's not exactly like the Brilliantly sparkling ring where you can enter the room, blast the guy, and then retreat. If you enter room, 'summon storm' and retreat, the storm clouds will form in your room you made an exit to and will be useless. It takes 10-15 seconds before lightning strikes.
The set lets you "entangle" opponent by shooting some sort of webbing from the gloves. It has 8 charges and doesn't work without the set. There's a room close to the Agency on Zone4, where you can re-load the gloves. Entangle lowers your opponents AC by 2.
Set lets you "Probe" a victim to get basic stats like AC, weapon class, hit points, Force points. Sometimes this does not work the first time, but almost always works the second time you try. Against NPCs you fail to query, you will almost always get a successful probe.
The set lets you send a drone one room ahead and get the description of the room.
Gloves: d, w, enter transporter, press 5, u, e, e, e, e, s, s, climb ladder, kill Moff Sanquen. Gloves can be charged d, n, e, e, n from Zone bays with 'web plasma'.
healing special (need powerpacks)
Can offer heat/cold protection or night vision
Welcome to the Rebel Battle Set version 2.0 automated help system.
The Rebel Battle Set is a state-of-the-art armour set, capable
of repairing your wounds in combat, blending into various terrain,
and much more. For more information, use 'rbhelp '
For current configuration, type 'rbstatus'
The Rebel Battle Set is equipped with an automated health
regeneration system. When activated, the Rebel Battle Computer,
using your knowledge of medical and survival skills, will slowly
repair your wounds. The rate at which it heals you and its energy
drain are dependent upon your technical abilities. The energy can
be replenished by using a power pack to 'powerup' the computer.
The computer will deactivate automatically when combat ceases
or your health is good.
The Rebel Battle Set is equipped with a night-vision visor inside
the helmet. When the visor is lowered, and the armour is in night
combat mode, the visor will allow you to see in the dark. The
command 'visor' will lower or raise the visor.
The Rebel Battle Set has a built in environmental control system.
When the set is in winter combat mode, the environmental control
system's heater will protect you from the cold. When in desert
combat mode, the cooling system will keep temperatures comfortable
inside the armour.
The red consists of 5 parts: armour, boots, gloves, helmet and cloak. All parts are loaded on the Royal Guards and they load randomly like the TK-set parts. If you're lucky you'll only have to kill 5 royal guards to get the set, or maybe you'll have to kill 8 to get all parts.
After you get the set there's another step you have to take to 'harden' the set, this also includes installing a power-source in the main armour piece. After this you'll be able to use all the specials of the set.
Description of specials:
Boots: You can fasten a weapon to the boots, like the TK-boots STATS: Type: boots - Wc/Ac: ? - Weight: ? - Exotic: ? - Requirements: ?
Gloves: flame special that torches your foes thrust special that drains a corpse's nutrients and stores them for later use. STATS: Type: gloves - Wc/Ac: ? - Weight: ? - Exotic: ? - Requirements: ?
Armour: main piece needs to be hardened before all the specials work. STATS: Type: armour - Wc/Ac: ? - Weight: ? - Exotic: ? - Requirements: ?
Cloak: You can conceal a weapon in the cloak. STATS: Type: cloak - Wc/Ac: ? - Weight: ? - Exotic: ? - Requirements: ?
Descriptions:
A red helmet: This is the helmet of the Emperor's elite - Royal Imperial Guard. Their red armour is based on two unique designs: that of the Mandalorian Death Watch and the Thyrsus Sun Guards. It consists of textiles made based on Mandalorian Iron, a metal that is virtually indestructible, even to a lightsaber blade. This helmet is very practical in combat and durable when receiving blows or getting shot at, but only good warriors can master all its features. It is equipped with night vision system, that can look through deep darkness with good enough skills. Sadly it has to be connected to main armour before you have any chance to use it.
A pair of red boots: These are the boots of the Emperor's elite - Royal Imperial Guard. Their red armour is based on two unique designs: that of the Mandalorian Death Watch and the Thyrsus Sun Guards. It consists of textiles made based on Mandalorian Iron, a metal that is virtually indestructible, even to a lightsaber blade. The boots are extremely comfortable to wear, which is very important in battles and for walking. At the same time this footwear doesn't let you down as very good protection. You can 'fasten' a weapon and later 'unfasten' when needed.
A red armour: This is an armour of the Emperor's elite - Royal Imperial Guard. Their red armour is based on two unique designs: that of the Mandalorian Death Watch and the Thyrsus Sun Guards. It consists of textiles made based on Mandalorian Iron, a metal that is virtually indestructible, even to a lightsaber blade. The armour is extremely good armour and at the same time it is easy to wear, because of its light weight. The user of the armour must have very good skills to operate it for the maximum effect. The armour hasn't been hardened and it misses the power support.
A red cloak: This is the cloak of the Emperor's elite - Royal Imperial Guard. Their red armour is based on two unique designs: that of the Mandalorian Death Watch and the Thyrsus Sun Guards. It consists of textiles made based on Mandalorian Iron, a metal that is virtually indestructible, even to a lightsaber blade. The cloak isn't that efficient, but still it provides very good protection when you have good enough skills. Also, it is very useful when you want to stay incognito. You can 'conceal' a weapon and later 'draw' when needed. It really looks brand-new.
The Sand set is found on Tatooine
and consists of 8 pieces. The full set is ac20.
All these parts, except Cocoon come in 2 versions: one with specials and one without.
Main armour: Cocoon, ac4. From bays, w, w, w, w, w, w, w, w, n, e crack, kill raider, up, kill raider, up, kill raider.
Boots you will find on sand troopers in south part of the Jundland wastes All terrain boots (special-attack special). AC1 boots which makes you able to kick opponent for additional damage. When you use this
feature, your armour will decay faster.
Cloak: utility belt you will find on sand troopers in south part of the Jundland wastes. Utility belt = Utility belt. The utility belt allows you to consolidate the set into 3 pieces - good for storing it in your ship. A utility belt with pieces hooked on the belt can only be left in your ship if it is the special belt. This is noted in the description of the belt.
Computer/amulet: from bays: e, e, s, s, s, s, e, kill trooper. An Amulet = Communications computer (special-scan special).
Gloves are located inside Jabba's palace in the far southwest corner of the Jundland wastes. and held by the Rancor keeper in the basement = force gloves (special-heals fp). Force Gloves give you FP every 3 or so beats.
Helmet is also found in the Jundland wastes, but somewhat harder to find. Find Prospector in the Jundland wastes and help her find water. Mining helmet (special-light special)
Ring, Chain mail sheath/sharp rings: from bays, w, s, s, e, n, ring bell (a few times), type code, climb stairs, kill Lady Valarian. Code can be obtained from gran in the booth in the Tatooine bar. Chain mail sheath = Sharp rings. AC1 ring that converts corpses to food.
Shield is located inside Jabba's palace in the far southwest corner of the Jundland wastes and held by Katja in the guestroom floors. Electric absorption shield. The shield heals you.
A sand set with all 8 pieces counts as one light object.
On Endor there is an imperial base, guarded by biker scouts. (8 in total)
They have pieces of the scout set or a wc13 blaster weapon.
The pieces load random, and are:
helmet
gloves
boots
armour
This set is ac8, and has some functions for new(ish) players:
compare equipment, evaluate equipment, compare enemy, scout (look into another room) and a built-in powertap. Your ability to use the set's features depends on skills.
The scouts are easy to kill for low- to midlevel players. If you're too big for them they get angry, and hit a lot harder.
On Apok Darr, from bays, ride speeder, n, n, n, e, e, e, e, e, e, ne, n, e, se. There are trees here you can climb. In each one, there are easy NPCs who give some nice items. If you explore fully (I can't remember exact directions, sorry) you will come across 3 air-sharks. Kill each and they will drop a piece of the 3-piece shark set. Wear them, and your healing is accelerated. Since a level five doesn't always need top-class armour, it is pretty helpful.
TK-set consists of 5 parts: TK armour, plate, boots, gloves and helmet. All parts are loaded on HALE-Bs and parts load randomly. HALE-B has about 850hp, very high ac, low-levels should stay away from him. If you kill 5 in a row after they reset, you will most likely get the full set. HALE-Bs are found on Apok, Fortitude and Oppressor.
One Hale is moving around in victory base near bays on Apok. Another is moving around on Fortitude, level 4. Last Hale available is located on Oppressor on the Oppressor orbiting Asylum. Board Oppressor, east, press button, enter elevator, press 3, out, e, kill trooper, take key, w, press button, enter elevator, press 2, out, e, kill trooper, look at papers/read papers, w, press button, enter elevator, turn key in keyhole, press 5, out, kill guard, type the code you found by reading the papers on level 2 and a cell will open to your west where an HALE-B is located.
TK boots: AC1 light boots. You can 'holster' a weapon to the boots so that less weight is used. You can't drop it in your ship with a weapon holstered in it. A blast ring and TK gloves are a deadly combination for a low-level, and a big help for higher levels.
TK gloves: AC1 gloves. Impales opponents for a little additional damage. A bit like the blast ring, but it takes longer to recharge. When you have the full set, it recharges faster, possibly does more damage.
TK helmet: AC2. When you kill an enemy, you can drain the corpse and use the endorphins to heal yourself. You can check the percent on the helmet. With a full TK set it will work even better.
TK plate: AC2 computer with a light special.
HALE-B patrols 2 areas. The Fortitude, orbiting Apok Darr. Board it, and there will be a long east to west strip of rooms. He is in one of these rooms, if he isn't there, someone killed him already. The other is patrolling Apok Darr victory base, you land in the victory base to start with. Look around this area. To look in every possible place, there is 2 routes. N, d, n, d, d. If it is not somewhere in this route, check this: n, e, n, e, e, w, w, n, w, n, s, w, s, w, e, s, e, s. Using this, you are back at bays in the end, and if he isn't somewhere in a room on this route, he is dead.
If you go link dead when using a TK set, you need to 'join armour' to make it fully work again.
This set can be found on Vanagar. 4 piece, ac4 (ac7 when transformed - you must be of negative align to "transform"). This is also a Padamir mini.
From bays: d, s, s, kill womprat, loot corpse, s, knock hard, kill blahgo, kitchen, kill rutt, climb corpses, kill arkwak. Players with levels that can't enter playgrounds must first kill Gudpit for the farm inspector badge if he has it: d, w. (Iceheart writes: You should take the corpse of the womprat with you (perhaps dropping it is needed, I don't know) when you knock on the door.)